Load Beginner farming, Boss survival or Mana sustain to start from a specific four-part combination. Each includes an owned-options alternative. These are theorycrafted suggestions from dated references, not tested highest-DPS builds. Loading replaces the four choices and preserves your private note; reported bonuses remain separate.
Three setups to start from
These are theorycrafted ideas from dated guides, not tested best-DPS builds or items you are known to own. Keep a better existing roll. Loading an idea changes the four choices below and preserves your private note.
Beginner farming
Ice · Human · Merchant · Fast Learner
Repeat the same nearby quest and compare clear time, deaths and mana pauses before spending crystals.
Why these choices, and what to keep instead
- Grimoire — Ice. Ice has ranged spikes and area coverage. The October 5 community list treats it as a useful early keep.
- Race — Human. Human keeps the starter race and its modest EXP bonus; no rare-race chase is required before leveling.
- Social class — Merchant. Merchant favors equipment income through the listed Yuls bonus. Noble instead provides broader recovery.
- Trait — Fast Learner. Fast Learner has the largest listed trait EXP bonus.
Owned-options alternative: Water · Human · Commoner · Coin Eye.
An owned common book and starter race keep the spending requirement low. Commoner and Coin Eye are acceptable owned choices; Coin Eye targets money rather than matching Fast Learner EXP. No guaranteed cheap roll is claimed.
- Use Earth, Fire or Snow instead of Water if already usable.
- Keep Human-Dwarf, Elf or Devil if owned.
- Keep Royal or Sovereign if owned.
Lower rarity is not a known spin/crystal cost. Stop on useful owned options; no guaranteed acquisition or reroll budget. Race bonuses are dated September 29; class/trait bonuses October 1; book opinions October 5/12. Values stay separate.
Boss survival
Poison · Dwarf · Noble · Strong Body
Learn attack windows. For Witch Queen follow the filmed vessel/drained mechanic; passives do not replace encounter mechanics.
Why these choices, and what to keep instead
- Grimoire — Poison. Historical PvE reviews recommend Poison for damage that continues while repositioning. This is a role choice, not a current boss DPS test.
- Race — Dwarf. Dwarf supplies reported health/stamina recovery plus a flat Mana bonus; recovery is the objective.
- Social class — Noble. Noble contributes reported health, stamina and mana recovery.
- Trait — Strong Body. Strong Body provides reported maximum-health and health-recovery bonuses, with stamina support.
Owned-options alternative: Chain · Human · Commoner · Thick Skin.
Chain has historical control testimony, while Human/Commoner avoid requiring higher rolls. Thick Skin offers an owned health-focused alternative. Boss resistance may limit control, so survival is not guaranteed.
- Keep Human-Dwarf, Elf or Devil instead of rerolling for Dwarf.
- Keep Royal or Sovereign instead of Noble.
- Keep Chosen One instead of Strong Body if owned.
Lower rarity is not a known spin/crystal cost. Stop on useful owned options; no guaranteed acquisition or reroll budget. Race bonuses are dated September 29; class/trait bonuses October 1; book opinions October 5/12. Values stay separate.
Mana sustain
Battle Lightning · Elf · Royal · Mana Sensitive
Repeat the same sequence and record casts delayed by low Mana. Separate a larger initial pool from faster recovery.
Why these choices, and what to keep instead
- Grimoire — Battle Lightning. Battle Lightning combines M1-enhancement and area spells. This supports its spell playstyle; no lower cost or infinite rotation is claimed.
- Race — Elf. Elf has a reported percentage and flat Mana-pool increase. Conflicting race regeneration is not used.
- Social class — Royal. Royal supplies reported Mana pool and regeneration bonuses.
- Trait — Mana Sensitive. Mana Sensitive has the largest listed trait Mana-regeneration percentage.
Owned-options alternative: Ice · Dwarf · Merchant · High Mana.
Ice supplies a documented ranged/area kit. Dwarf and High Mana have separate flat pool bonuses; Merchant and High Mana also offer reported recovery. This is an owned-options template, not a spending target.
- Keep Devil or Sovereign if owned.
- Keep Human-Dwarf when changing to Dwarf would lose bonuses you value.
- Use the current playable book while improving resource management.
Lower rarity is not a known spin/crystal cost. Stop on useful owned options; no guaranteed acquisition or reroll budget. Race bonuses are dated September 29; class/trait bonuses October 1; book opinions October 5/12. Values stay separate.
Your build notebook
BROWSER SAVEDBonuses come from dated beta guides, not a live account connection. Race Mana Regen is omitted because sources disagree. Values remain separate: we do not assume the game adds or multiplies bonuses in a particular way. The 14-book selector follows our reviewed launch/Shadow/Blood references, not a complete live roster. Presets are theorycrafted choices; this tool does not know which options you own.
Use the idea as a starting point, not a shopping order
The leveling idea pairs Ice, Human, Merchant and Fast Learner. The survival idea pairs Poison, Dwarf, Noble and Strong Body. The Mana idea pairs Battle Lightning, Elf, Royal and Mana Sensitive. Open each card to see the reason for all four selections and the owned-options alternative.
Keep a better existing roll instead of rerolling down to copy the template: an owned Devil, Royal/Sovereign or Chosen One may be worth preserving for the goal. Lower rarity does not establish a known acquisition cost. The tool cannot read your inventory or spend your resources.
Use the notebook before a reroll
Save the setup you are actually using, then write one goal: more reliable quest clears, less downtime, more EXP or more Yuls. You can compare each reported passive package without losing track of which problem you were trying to solve.
For a clean comparison, keep your target and other equipment unchanged. A new outfit can change your results even when the class or trait you were testing does not.
Compare bonuses without inventing a total
The panels keep each source’s bonuses separate. We do not add every percentage into a total because the inspected references do not establish a complete stacking formula. Flat Mana and percentage Mana are different quantities, too.
The underlying reference dates are shown on the selected cards. Race Mana Regen is absent because the sources disagree. This is a useful planning notebook, not a measured combat simulator.
Questions players ask
Which build should a beginner load?
Beginner farming is a starting idea: Ice for documented area tools, Human to avoid requiring a rare race, Merchant for reported Yuls and Fast Learner for reported EXP. Use an adequate owned book/class/trait instead of chasing all four rolls before playing.
Can this tell me the highest DPS build?
No. The tool compares documented passive options and stores choices. A trustworthy DPS comparison would require verified skill formulas, enemy conditions and stacking rules.
Why is a book missing from the selector?
The selector contains the books currently covered by this guide. It is not a live catalogue of every option in the latest game version.
What changed in this review
Source review and page revision: October 18, 2026. Responsible editor: Clover Time Guide editorial desk.
- Added three theorycrafted four-part suggestions and owned-options alternatives.
- Loading a suggestion preserves private notes; bonuses remain separate without a stacking or DPS formula.
No personal current-account gameplay or code redemption test is logged for this page. Read the review and testing record →
Sources & version notes
Review date means we checked the source. It does not mean we personally tested every mechanic in the live game.


